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Campaign Rules |


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WEDNESDAY NIGHT GAMERS OF ALEXANDRIA |
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Campaign Rules |
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On this page, you’ll find a variety of simple rules we’ve used for our campaigns. They’ve worked well for us, and we hope they’ll be as successful for you (or at least provide you with some good ideas). |
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Age of King Arthur
Using the Warhammer Ancients supple- ment of the same name, this colorful map and basic set of campaign rules allow you to conduct strategic movement in a matter of minutes--and get immediately to the tabletop battles.
Almost every battle is fought between armies of equal points, but the strategic game means that a victory has potential benefits in future battles. The length of campaign can be determined by: 1) seizing an enemy castle; or 2) a number of strategic turns with victory determined by the value of captured territories.
Read Age of King Arthur rules
Age of Vikings
Very simple rules allow three to six players to battle it out in the early years of Viking raids. The Vikings have established a base on the Thames River, and three divided Saxon kingdoms must attempt to guess where the Vikings will strike. Meanwhile, the Vikings try to hit easy targets for loot.
Strategic play takes about five minutes, and using simple skirmish rules (we used a modified version of Games Workshop's Lord of the Rings Battle System), you can play two small battles on the same tabletop, moving your campaign along quickly.
Read Age of Vikings rules (PDF file not yet available)
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To contact us: |
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Wednesday Night Gamers of Alexandria Del Stover (President for Life) DelStover@WNGA.org |

